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Metasequoia camera movement
Metasequoia camera movement













metasequoia camera movement
  1. METASEQUOIA CAMERA MOVEMENT PATCH
  2. METASEQUOIA CAMERA MOVEMENT DOWNLOAD

  • Limit FPS = Limits how many times your computer (video card etc) will be asked to draw the animation per second.
  • This number will be exported with the model as its 'default speed'.
  • Set FPS = Sets the how many frames the animation should playback per second.
  • You must have "Multi-Track" enabled and have a main and sub track set for this to work.
  • Mix Multi Track : Joins multi-track animations into a single new animation.
  • Motion info : shows you technical info about the current animation.
  • Keynote sorts number-names as "1, 10, 100, 2, 20, 3." and so on.
  • Alphabetize motions : Reorders all motions so their names are in 'alphabetical order'.
  • metasequoia camera movement

  • Motion of selected bones only= copies XYZ movements and HPB rotations for the selected bones to the new animation.
  • Elements and Visibilities = Copies Morph ratios and object 'visibilities' to the new animation.
  • Bone movements and rotations= copies XYZ movements and HPB rotations to the new animation.
  • Offset by : Lets you shift the location of copied key frames forward or backwards.
  • Copy Range : lets you enter which frames will be copied to the new motion.
  • You can watch the effect in the morph slider's position during playback.
  • Element Direct/Catmull : When Keynote calculates a mix-ratio for morphing elements between key frames, this toggles the ratio between a uniform 'proportional' percentage and a more 'fluid' Catmull mix-ratio.
  • Rotate Direct/Catmull : When Keynote calculates a bone's rotation path (aka HPB) between key frames (interpolates), this toggles the bone's rotation path between moving directly or using a 'curved' Catmull path.
  • Move Direct/Catmull : When Keynote calculates a bone's movement path (aka XYZ) between key frames (interpolates), this toggles the bone's travel path between moving directly or using a 'curved' Catmull path.
  • Its bone motions are overridden by the Main track if there is a conflict.
  • Sub-Track : The secondary animation when using tracks.
  • If the 'Main' and 'Sub' tracks have different motions for the same bone in a single frame, the Main track will override the Sub track's movement for that bone
  • Main Track : The primary animation when using Multi-Track.
  • Enable Multi-Track : Lets you play two animations at the same time.
  • Brings up menu of the model's objects and lets you set them as 'visible' or not in the current frame.
  • metasequoia camera movement

    There are, however, several Keynote tutorials, one of which can be found here (Sword of Moonlight).

    METASEQUOIA CAMERA MOVEMENT PATCH

    There isn't any official English patch as of now ().

    METASEQUOIA CAMERA MOVEMENT DOWNLOAD

    The button directly above the download link is the readme.txt file. Or here () by clicking the 'DownLoad' button. It can be downloaded from the official site here by clicking the 'sheet of paper' icon. When downloaded and installed to Meta, it appears in the side menu under 'Misc' (in the 'Command' section) as ボーン, which means, predictably, 'bone'. It's all in Japanese although an unofficial English translation is availiable. It also comes with an exporter that saves your animated model in Microsoft's standardized X format which provides some ability to transfer it into other programs. It lets one add animation to a model by creating bones which let you pose the model and such inside the program.

    metasequoia camera movement

    Obviously, Keynote is a plug-in for Metasequoia.















    Metasequoia camera movement